Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site mit-eddie.UUCP Path: utzoo!linus!decvax!genrad!mit-eddie!jfw From: jfw@mit-eddie.UUCP (John Woods) Newsgroups: net.games.frp Subject: Re: Killing off characters Message-ID: <3010@mit-eddie.UUCP> Date: Sun, 28-Oct-84 16:50:22 EST Article-I.D.: mit-eddi.3010 Posted: Sun Oct 28 16:50:22 1984 Date-Received: Tue, 30-Oct-84 19:19:05 EST References: <3905@decwrl.UUCP>, <1662@ucla-cs.ARPA> <20@sdamos.UUCP> Organization: MIT, Cambridge, MA Lines: 30 On Nasty Magic Items: Generally, my characters are the "cowardly psychopathic" types, and I have in fact managed to do quite well even in dungeons which were famous for slaughtering huge numbers of excessively powerful characters, mostly by taking risks only when I can fudge the odds WAY in my favor. My characters usually avoid powerful-looking, unknown magic items, and there have been adventures when the glory hogs wound up as hamburger... In my worlds, magic tends to be scarce, and a fair amount of it is bad (you see, there are these magic users who feel that abuse of magic is a really bad thing -- and this way, they ensure that!). What do you do if you want to be careful? Every major city has a Sages' Guild (you can even rent a Sage, if you are willing to put up with less than top-notch quality), and while Mages (that is capital-Em) are not cheap, and often resent the waste of their time, that extra few thousand GP you spend *would* buy a nice pile of Eye-of-Newt, now, wouldn't it... A phrase that many FRPers chant, over and over, like a mantra, is "Play Balance". A world which is balanced is a world which can be enjoyuable. I prefer balance at the low-power, long-duration campaign level; others prefer Monty Haul campaigns with instant {riches,death} galore. I've easily said too much. Bye... -- John Woods, Charles River Data Systems decvax!frog!john, mit-eddie!jfw, JFW%mit-ccc@MIT-XX When your puppy goes off in another room, is it because of the explosive charge?