Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site whuxl.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxj!houxm!whuxl!mike From: mike@whuxl.UUCP (BALDWIN) Newsgroups: net.games.frp Subject: Re: Game Balance / High Level - Low Level Message-ID: <321@whuxl.UUCP> Date: Thu, 1-Nov-84 14:55:10 EST Article-I.D.: whuxl.321 Posted: Thu Nov 1 14:55:10 1984 Date-Received: Fri, 2-Nov-84 06:22:16 EST References: <3905@decwrl.UUCP> <1662@ucla-cs.ARPA>, <187@tilt.FUN> <1816@ucla-cs.ARPA> Organization: Bell Labs Lines: 16 I too must agree that high level games are not only feasible, but can be very enjoyable. I do, however, enjoy the challenge of getting there much more than actually being there. Having reached the peaks of power of their given profession, I prefer to either retire my characters or start a political career(I've always wanted to rule some small country as a dictator{benevolent o course!}). I have found that many involved in high level play do so because they are incapable of recognizing a reasonable end to their character's career, and so through irrational loyalty continue to play the same old tired character(please don't mistake me, this is certainly not a universal phenomena) I prefer to think of a high level campaign as the last icing on the cake to finish up my character's adventuring properly, but then each to his/her own. Ryerson Schwark aka Siren, Mistress of the Gates of Chaos