Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site Cascade.ARPA Path: utzoo!linus!decvax!decwrl!CSL-Vax!Cascade!asente From: asente@Cascade.ARPA Newsgroups: net.games.frp Subject: Re: High level campaigns, checks and balances Message-ID: <1159@Cascade.ARPA> Date: Wed, 7-Nov-84 18:44:59 EST Article-I.D.: Cascade.1159 Posted: Wed Nov 7 18:44:59 1984 Date-Received: Thu, 8-Nov-84 19:23:31 EST References: <133@ttidcc.UUCP> Organization: Stanford University Lines: 34 > One of our PC's is a female elven mage/thief. A while ago our party did a > big favor for a fairly powerful god for which we were all richly rewarded. > Her reward was to become unlimited in level as a mage (she can increase in > levels as if she were a human). During our last session, she finally > managed to attain 18th level (spent a LOT of money on books and wishes). > At this level she can now throw her own wish spells. Given the longevity > of elvenkind, this means she can easily throw enough wishes to reach 90th > level without aging to death first. In effect, she can become a demi- > goddess any time she wants to. Talk about unbalance! Now we know why > elven mages are usually limited to 12th level. *** POLYMORPH THIS LINE INTO YOUR MESSAGE *** An easy problem to fix--just make all aging by spells proportional to lifespan. Since this aging reflects wear and tear on the magic user, it even makes sense in the game (far more than a level restriction does!) The other problem with long-lived races is that there is no reason that they can't spend 100's or 1000's of years advancing and become too high level. Our DM solved this by saying that the longer-lived races are culturally/tempermentally/physically (choose one) unable to spend all that time adventuring. Over the short run they can adventure just as much as humans (so as not to disadvantage the player characters) but elves must, in the long run, spend 10 years not adventuring for each year spent adventuring. -paul asente aka Selig, ranking cleric to Mamanta, goddess of healing aka Brace, king of the western dwarves aka Arkeved, rightful but unrecognised ruler of the elves aka Claude, ranking cleric to Dithshard, goddess of herbs and flowers (really!) [Note--these characters took about 6 years of playing to get where they are]