Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site hou2e.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxj!houxm!hou2e!ksl From: ksl@hou2e.UUCP (K.LIU) Newsgroups: net.games.rogue Subject: hints (*spoiler*) Message-ID: <339@hou2e.UUCP> Date: Sat, 27-Oct-84 14:32:00 EST Article-I.D.: hou2e.339 Posted: Sat Oct 27 14:32:00 1984 Date-Received: Sun, 28-Oct-84 06:12:08 EST Organization: Bell Labs, Holmdel NJ Lines: 89 I have a different story from that of the colonel. Below is an extraction from the actual source... (My comments in []) "leather armor", [names - match with below figures] "ring mail", "studded leather armor", "scale mail", "chain mail", "splint mail", "banded mail", "plate mail", ... 20, [1 in n chance for armor - corresponds to above] 35, 50, 63, 75, 85, 95, 100 ... 8, [and it's AC] 7, 7, 6, 5, 4, 4, 3, [below, monster damage etc. added for your use] [ISMEAN - does something bad to you; ISINVIS - invisible; ISGREED - runs to loot; ISREGEN - regenerates] /* Name CARRY FLAG str, exp, lvl, amr, hpt, dmg */ { "giant ant", 0, ISMEAN, { XX, 9, 2, 3, ___, "1d6" } }, { "bat", 0, 0, { XX, 1, 1, 3, ___, "1d2" } }, { "centaur", 15, 0, { XX, 15, 4, 4, ___, "1d6/1d6" } }, { "dragon", 100, ISMEAN, { XX,6800, 10, -1, ___, "1d8/1d8/3d10" } }, { "floating eye",0, 0, { XX, 5, 1, 9, ___, "0d0" } }, /* NOTE: the damage is %%% so that xstr won't merge this */ /* string with others, since it is written on in the program */ { "violet fungi",0, ISMEAN, { XX, 80, 8, 3, ___, "%%%d0" } }, { "gnome", 10, 0, { XX, 7, 1, 5, ___, "1d6" } }, { "hobgoblin", 0, ISMEAN, { XX, 3, 1, 5, ___, "1d8" } }, { "invisible stalker",0,ISINVIS,{ XX,120, 8, 3, ___, "4d4" } }, { "jackal", 0, ISMEAN, { XX, 2, 1, 7, ___, "1d2" } }, { "kobold", 0, ISMEAN, { XX, 1, 1, 7, ___, "1d4" } }, { "leprechaun", 0, 0, { XX, 10, 3, 8, ___, "1d1" } }, { "mimic", 30, 0, { XX,100, 7, 7, ___, "3d4" } }, { "nymph", 100, 0, { XX, 37, 3, 9, ___, "0d0" } }, { "orc", 15, ISGREED,{ XX, 5, 1, 6, ___, "1d8" } }, { "purple worm", 70, 0, { XX,4000, 15, 6, ___, "2d12/2d4" } }, { "quasit", 30, ISMEAN, { XX, 32, 3, 2, ___, "1d2/1d2/1d4" } }, { "rust monster",0, ISMEAN, { XX, 20, 5, 2, ___, "0d0/0d0" } }, { "snake", 0, ISMEAN, { XX, 2, 1, 5, ___, "1d3" } }, { "troll", 50, ISREGEN|ISMEAN,{ XX, 120, 6, 4, ___, "1d8/1d8/2d6" } }, { "umber hulk", 40, ISMEAN, { XX,200, 8, 2, ___, "3d4/3d4/2d5" } }, { "vampire", 20, ISREGEN|ISMEAN,{ XX,350, 8, 1, ___, "1d10" } }, { "wraith", 0, 0, { XX, 55, 5, 4, ___, "1d6" } }, { "xorn", 0, ISMEAN, { XX,190, 7, -2, ___, "1d3/1d3/1d3/4d6" } }, { "yeti", 30, 0, { XX, 50, 4, 6, ___, "1d6/1d6" } }, { "zombie", 0, ISMEAN, { XX, 6, 2, 8, ___, "1d8" } } }; [chances for treasure...] { 0, 27 }, /* potion */ { 0, 30 }, /* scroll */ { 0, 17 }, /* food */ { 0, 8 }, /* weapon */ { 0, 8 }, /* armor */ { 0, 5 }, /* ring */ { 0, 5 }, /* stick */ [chances for scrolls max. # found, chance] [ in group] { "monster confusion", 8, 140 }, { "magic mapping", 5, 150 }, { "hold monster", 3, 180 }, { "sleep", 5, 5 }, { "enchant armor", 8, 160 }, { "identify", 27, 100 }, { "scare monster", 4, 200 }, { "gold detection", 4, 50 }, { "teleportation", 7, 165 }, { "enchant weapon", 10, 150 }, { "create monster", 5, 75 }, { "remove curse", 8, 105 }, { "aggravate monsters", 4, 20 }, { "blank paper", 1, 5 }, { "genocide", 1, 300 }, Gandalf