Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site uvacs.UUCP Path: utzoo!linus!decvax!mcnc!ncsu!uvacs!rwl From: rwl@uvacs.UUCP (Ray Lubinsky) Newsgroups: net.games.rogue Subject: Re: Re: ROGUE MAGAZINE (*semi-spoiler*) Message-ID: <1649@uvacs.UUCP> Date: Thu, 1-Nov-84 23:58:26 EST Article-I.D.: uvacs.1649 Posted: Thu Nov 1 23:58:26 1984 Date-Received: Sun, 4-Nov-84 04:37:09 EST References: <334@hou2e.UUCP> <3025@mit-eddie.UUCP> Distribution: net.games.rogue Organization: U.Va. CS dept. Charlottesville, VA Lines: 26 > >TOPIC: stick identification > > > >If Condition Then it's > > ... ... > > monster disappears teleport away > > In 5.3 it could also be invisibility. You can tell the difference if > the monster was standing next to you, because it will hit you. It could > also be polymorph, since you might have turned it into an Invisible > Stalker. > -- > Barry Margolin ------------------------------------------------------------------------------ Seems to me that in 5.3, if you zap a critter with teleport-away, then you'll see it pop up somewhere else on the level. Even if it reappears in another room. I remember this pretty clearly since the last time it happened the monster's image reappeared in a darkened room. ------------------------------------------------------------------------------ Ray Lubinsky University of Virginia, Dept. of Computer Science uucp: decvax!mcnc!ncsu!uvacs!rwl *** RELINE THIS PLACE WITH YOUR MESS ***