Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site ur-cvsvax.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!rochester!ur-cvsvax!tony From: tony@ur-cvsvax.UUCP (Tony Movshon) Newsgroups: net.games.rogue Subject: Re: Re: Re: ROGUE MAGAZINE (*semi-spoiler*) Message-ID: <121@ur-cvsvax.UUCP> Date: Thu, 8-Nov-84 22:32:51 EST Article-I.D.: ur-cvsva.121 Posted: Thu Nov 8 22:32:51 1984 Date-Received: Sat, 10-Nov-84 05:42:18 EST References: <334@hou2e.UUCP> <3025@mit-eddie.UUCP> <1649@uvacs.UUCP> Distribution: net.games.rogue Organization: Center for Visual Science, U. of Rochester Lines: 35 > > >TOPIC: stick identification > > > > > >If Condition Then it's > > > ... ... > > > monster disappears teleport away > > > > In 5.3 it could also be invisibility. You can tell the difference if > > the monster was standing next to you, because it will hit you. It could > > also be polymorph, since you might have turned it into an Invisible > > Stalker. > > -- > > Barry Margolin > > ------------------------------------------------------------------------------ > > Seems to me that in 5.3, if you zap a critter with teleport-away, then you'll > see it pop up somewhere else on the level. Even if it reappears in another > room. I remember this pretty clearly since the last time it happened the > monster's image reappeared in a darkened room. > > ------------------------------------------------------------------------------ > > Ray Lubinsky University of Virginia, Dept. of Computer Science > uucp: decvax!mcnc!ncsu!uvacs!rwl > Not so fast. It seems to me that the critter pops up visibly only if it is teleported to a room you have already explored. Sometimes they just plain disappear. Tony Movshon Dept. Psychology, NYU uucp: {seismo|ihnp4}!cmcl2!hipl!tony *** REPLACE THIS LINE WITH YOUR MESSAGE ***