Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 8/7/84; site ucbvax.ARPA Path: utzoo!watmath!clyde!burl!ulysses!ucbvax!douglis From: douglis@ucbvax.ARPA (Fred Douglis) Newsgroups: net.games.rogue Subject: Re: son of selective weapon enchantment Message-ID: <3173@ucbvax.ARPA> Date: Fri, 9-Nov-84 15:27:29 EST Article-I.D.: ucbvax.3173 Posted: Fri Nov 9 15:27:29 1984 Date-Received: Sat, 10-Nov-84 09:39:15 EST References: <571@burl.UUCP> Reply-To: douglis@ucbvax.UUCP (Fred Douglis) Organization: University of California at Berkeley Lines: 11 Summary: Unfortunately, the chart in the message to which I'm replying (which I omit for brevity) only considers the expected damage ONCE YOU HIT! If a character starts with a +2,+2 mace, for example, a +0,+0 two-handed sword will do more damage on the average but will be less likely to hit. Anyone care to take some of the more common weapons and do a chart giving expected damage given certain plusses to hit & for damage, compared to a +0,+0 THS? -- Fred Douglis ucbvax!douglis douglis@ucbrenoir.arpa