Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site shell.UUCP Path: utzoo!linus!decvax!genrad!mit-eddie!godot!harvard!seismo!ut-sally!ut-ngp!shell!dmt From: dmt@shell.UUCP (Dave Tolle ) Newsgroups: net.graphics Subject: Re: Parallel Algorithms Message-ID: <218@shell.UUCP> Date: Mon, 5-Nov-84 09:15:56 EST Article-I.D.: shell.218 Posted: Mon Nov 5 09:15:56 1984 Date-Received: Thu, 8-Nov-84 19:01:04 EST References: <1793@ucla-cs.ARPA>, <1422@pucc-h> Organization: Shell Development Co. P&CS Dept., Houston TX Lines: 16 Another recent reference for parallel ray-tracing: "The Raycasting Machine," by Gershon Kedem (now of Duke Univ.) and John L. Ellis (Rochester Institute of Technology), Proceedings of the IEEE International Conference on Computer Design: VLSI in Computers, Oct. 8-11, 1984, pp. 533-538. Extract: "The ray casting machine described here is a parallel, pipelined bit serial machine that classifies a regular lattice of parallel lines. ... we describe a special purpose computer that computes the intersection of lines with two and three dimensional solids represented as CSG [constructive solid geometry] trees. ... The main idea behind the Ray Casting machine is to build a tree of processors that mirrors the CSG tree representing the solid being classified." --Dave Tolle, Shell Development Company ...shell!dmt