Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site hcrvax.UUCP Path: utzoo!hcrvax!phb From: phb@hcrvax.UUCP (Paul Breslin) Newsgroups: net.sources.bugs Subject: Destroying the ogre. Message-ID: <1475@hcrvax.UUCP> Date: Sun, 11-Nov-84 15:27:54 EST Article-I.D.: hcrvax.1475 Posted: Sun Nov 11 15:27:54 1984 Date-Received: Mon, 12-Nov-84 01:18:56 EST Organization: Human Computing Resources, Toronto Lines: 5 It seems that if the treads on the ogre are the last thing destroyed (which should be the normal case) then the program ends up stuck in the attack loop because there is nothing on the ogre to attack. In other words it doesn't recognize when you win. Haven't you authors beaten it yet?