Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/17/84; site godot.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!mit-eddie!godot!bruce From: bruce@godot.UUCP (Bruce Nemnich) Newsgroups: net.bugs.uucp Subject: hung line help needed Message-ID: <449@godot.UUCP> Date: Wed, 14-Nov-84 00:03:01 EST Article-I.D.: godot.449 Posted: Wed Nov 14 00:03:01 1984 Date-Received: Thu, 15-Nov-84 02:30:25 EST Distribution: net Organization: Thinking Machines, Cambridge, MA Lines: 11 I have been having an awful lot of problems with hung lines with 4.2bsd uucp. By hung, I mean a uucp process sitting blocking on a read from the dialout line, but having removed the LCKfile for that line and system (presumably after a timeout). The offending processes must be killed by hand. I breifly looked at the code, but I didn't notice anything too bad. The stack frame at the hung point is often main()/conn()/login()/expect()/read(), though sometimes main()/imsg()/read(). Any quick fixes? -- --Bruce Nemnich, Thinking Machines Corporation, Cambridge, MA ihnp4!godot!bruce, bjn@mit-mc.arpa ... soon to be bruce@godot.arpa