Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site cmu-cs-k.ARPA Path: utzoo!linus!philabs!cmcl2!seismo!rochester!cmu-cs-pt!cmu-cs-k!tim From: tim@cmu-cs-k.ARPA (Tim Maroney) Newsgroups: net.games.frp Subject: Re: WISHES Message-ID: <47@cmu-cs-k.ARPA> Date: Thu, 15-Nov-84 20:11:51 EST Article-I.D.: cmu-cs-k.47 Posted: Thu Nov 15 20:11:51 1984 Date-Received: Sat, 17-Nov-84 19:48:12 EST References: <943@aecom.UUCP> Organization: Carnegie-Mellon University, CS/RI Lines: 23 You should never allow wishes for magic items of any significant power. Read the section on creating such items; you will see that wishes, sometimes several, may have to go into their creation. Obviously that would be wasted effort if you could just get the whole thing with a single wish. Boosting plusses on existing magic items is a good application for a wish, though. Wishes and psionics. Wishes should suffice to let any character who meets the minimum requirements get psionics. However, this means only that they get to start rolling to see what their psionics are. They might wish that they hadn't! Wishes should not get you a new discipline, but you should be able to trade disciplines within the same class (major or minor). You might also let two minors be traded in for a major. Psionic strength ought to be able to be added up to ten points per wish, but only up to the maximum rollable strength. Of course, it can be raised indirectly by raising intelligence, wisdom, or charisma. -- Tim Maroney, Carnegie-Mellon University Computation Center ARPA: Tim.Maroney@CMU-CS-K uucp: seismo!cmu-cs-k!tim (supposedly) "Remember all ye that existence is pure joy; that all the sorrows are but as shadows; they pass & are done; but there is that which remains." Liber AL, II:9.