Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucla-cs.ARPA Path: utzoo!watmath!clyde!bonnie!akgua!sdcsvax!sdcrdcf!trwrba!cepu!ucla-cs!did From: did@ucla-cs.UUCP Newsgroups: net.games.rogue Subject: Re: setting traps in Super Rogue 2.0 Message-ID: <2306@ucla-cs.ARPA> Date: Mon, 19-Nov-84 19:08:42 EST Article-I.D.: ucla-cs.2306 Posted: Mon Nov 19 19:08:42 1984 Date-Received: Wed, 21-Nov-84 01:32:46 EST References: <266@amdcad.UUCP> Distribution: net Organization: UCLA Computer Science Department Lines: 22 > What is the theory behind setting traps in Super Rogue 2.0? > Is there a limit to the number of traps I can set? Does it > use anything up? if (ntraps >= MAXTRAPS || ++trap_tries >= MAXTRPTRY || levtype == POSTLEV || rnd(50)>=(tp->t_stats.s_dext+tp->t_stats.s_lvl/2+thief_bonus)) { if (is_player) msg("The trap failed!"); return; } Ergo, there is a limit. > Also, what is a staff of striking? Do I use it like cold or fire? > I tried it on some monsters and it didn't seem to do much. For it to hit, you have to be in the square adjacent to the monster. It seems to be worthless in any case. Dave Arpa: did@UCLA-LOCUS.ARPA Uucp: {ucbvax || ihnp4 || randvax || sdcrdcf || trwspp || ism780} !ucla-cs!did