Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83 (MC830713); site ubu.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!ukc!qtlon!flame!ubu!fkc From: fkc@ubu.UUCP (Frank Carver) Newsgroups: net.math Subject: Generating 3D Fractal landscapes Message-ID: <327@ubu.UUCP> Date: Fri, 23-Nov-84 11:48:20 EST Article-I.D.: ubu.327 Posted: Fri Nov 23 11:48:20 1984 Date-Received: Sun, 25-Nov-84 09:13:07 EST Organization: Computer Science, Warwick University, UK Lines: 27 [line of infinite length.... eat this and be sick!] First a few quick covering notes. a) I hope net.math is the right place for this query, I think it's closer than net.graphics. b) Please reply by mail, I don't usually read this newsgroup. I am at present working on fractal generated landscapes & coastlines for terrain simulations. I have plenty of info for two-dimensional cases but a practical algorithm for three dimensions eludes me. In an ideal (fractal? :-)) world I would like a process to take a surface such as a plane portion or spherical surface portion and a generating function (such as a mountain description) and produce a matrix of point heights. If anyone has any information, pointers etc, please let me know. Thanx in advance. ---- [ In space ... No one can hear your laser sound-effect ] Frank K Carver Undergraduate in Computer Systems Engineering, University of Warwick, UK. ..!mcvax!ukc!qtlon!flame!ubu!fkc