Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 Fluke 8/7/84; site fluke.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxj!houxm!vax135!cornell!uw-beaver!ssc-vax!fluke!dan From: dan@fluke.UUCP (Dan Everhart) Newsgroups: net.singles Subject: Re: Ambiguous signals -> first impressions Message-ID: <20@vax2.fluke.UUCP> Date: Mon, 12-Nov-84 16:01:10 EST Article-I.D.: vax2.20 Posted: Mon Nov 12 16:01:10 1984 Date-Received: Thu, 15-Nov-84 03:25:06 EST References: <415@utcsrgv.UUCP> Organization: John Fluke Mfg. Co., Everett, WA Lines: 27 I've seen the game Peter Rowley describes. (With the secret pattern of marbles that you try to figure out by "probing".) It's called "Black Box" isn't it? It was reviewed in "Games" magazine a couple of years (?) ago. I wrote a version of it in C to play on the tube and it got pretty boring after about 300 games. (People, having a much larger number of marbles, do not get boring :-) > [Peter Rowley] > The one thing I guess I worry about too much is that asking a question too > early, in the "jelly" stage, is that it will "precipitate" a solid > structure, possibly negative, that would be hard to get rid of. Still, as > Chuq says, one can't take such things too seriously. This sounds to me like the age old concern with "first impressions". Which would make an interesting topic for discussion: What do people think about first impressions? - How much weight do you give to your first impressions of someone? - How accurate have your impressions turned out to be? - How concerned are you with the first impression you make? - Are these concerns appropriate? - Got any good anecdotes? (I have, but I'll post it later when I have more time, and possibly more nerve.) Dan Everhart John Fluke Mfg. Co. { decvax!microsof, uw-beaver, allegra, lbl-csam, ssc-vax } !fluke!dan