Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site watmath.UUCP Path: utzoo!watmath!jagardner From: jagardner@watmath.UUCP (jagardner) Newsgroups: net.games.frp Subject: Re: PCs vs Gods (reposted) Message-ID: <11249@watmath.UUCP> Date: Fri, 1-Feb-85 13:50:28 EST Article-I.D.: watmath.11249 Posted: Fri Feb 1 13:50:28 1985 Date-Received: Fri, 1-Feb-85 23:45:23 EST References: <2400083@uokvax.UUCP> <3429@ucla-cs.ARPA> <228@tilt.FUN> Reply-To: jagardner@watmath.UUCP () Organization: U of Waterloo, Ontario Lines: 29 ... I don't want to start a religious argument here, but the omniscience of gods is a relatively late concept (as noted by another letter writer, whose name I can't find at the moment). In fact, the _earliest_ known objects of worship were kings, normal human beings who by accident of birth (or by winning a fight against the old king) happened to be in charge of the local village/city/country. These people had none of the powers we might attribute to a god, except that they were obeyed. This has nothing to do with the best way of portraying gods in D&D, of course. D&D is a game played by 20th century people, almost always English-speaking people to whom the most familiar religion is Christianity or Judaism. It makes sense to depict gods in a way that is most entertaining to the players or to the DM, and who cares about historical accuracy. (By the way, if you DO care about historical accuracy, I would recommend "The Masks of God", a four volume exploration of mythology by Joseph Campbell. It outlines the general development of the concept of a "god" from the most primitive societies to the present. It's heavy on the archaeology, but fascinating all the same. For a more controversial hypothesis about the origin of gods, see "The Origin of Consciousness in the Breakdown of the Bicameral Mind" by Julian Jaynes.) Jim Gardner University of Waterloo