Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site cmu-cs-k.ARPA Path: utzoo!watmath!clyde!bonnie!akgua!mcnc!decvax!genrad!mit-eddie!godot!harvard!seismo!rochester!cmu-cs-pt!cmu-cs-k!tim From: tim@cmu-cs-k.ARPA (Tim Maroney) Newsgroups: net.games.frp Subject: Re: PCs vs Gods (reposted) Message-ID: <20980085@cmu-cs-k.ARPA> Date: Mon, 28-Jan-85 23:36:46 EST Article-I.D.: cmu-cs-k.20980085 Posted: Mon Jan 28 23:36:46 1985 Date-Received: Sat, 2-Feb-85 09:01:27 EST References: <3429@ucla-cs.ARPA> Organization: Carnegie-Mellon University, CS/RI Lines: 24 I think Gods do need to be distinguished from all other entities in the game, not just in being the only beings with 300+ hit points or the spirits with the biggest POW. They should exist in a fundamentally different way from mortal races. The way I am distinguishing them in the RuneQuest camapign I am putting together now is that they derive from their worshippers a "distributed intelligence", that is, they use the brain equipment of all their followers like a distributed OS. A god therefore cannot be destroyed unless its worshippers are destroyed, since the god lives in all their unconscious minds. But a god might build a body to work directly on the material plane, and that can be destroyed or driven back. However, beneath a certain critical threshold of worship, a god loses some divine powers and becomes just a wonderful spirit. Furthermore, normal spirits can gain divine powers by accumulating enough worshippers. -=- Tim Maroney, Carnegie-Mellon University Computation Center ARPA: Tim.Maroney@CMU-CS-K uucp: seismo!cmu-cs-k!tim CompuServe: 74176,1360 audio: shout "Hey, Tim!" "Remember all ye that existence is pure joy; that all the sorrows are but as shadows; they pass & are done; but there is that which remains." Liber AL, II:9.