Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site mit-athena.ARPA Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!ihnp4!zehntel!hplabs!sdcrdcf!sdcsvax!dcdwest!ittvax!decvax!mit-athena!boris From: boris@mit-athena.ARPA (Boris N Goldowsky) Newsgroups: net.games.frp Subject: Re: PCs vs Gods Message-ID: <56@mit-athena.ARPA> Date: Tue, 29-Jan-85 15:33:24 EST Article-I.D.: mit-athe.56 Posted: Tue Jan 29 15:33:24 1985 Date-Received: Sat, 2-Feb-85 14:29:08 EST References: <3429@ucla-cs.ARPA> Organization: MIT, Project Athena, Cambridge, Ma. Lines: 20 I think it is wrong to say that in every religion all dieties have absolute power. As you say, in many religions there are several gods and each has power over a limited domain, which makes conflicts between them quite interesting, because each uses his or her special powers against the others'. In Greek mythology the gods are often fooled, and occasionally overcome by mortals. They are never, of course, killed: they are immortal. In Greek mythology, that is the basic (only?) difference between gods and men. The way I would work gods in a role-playing game is by having one god who has a power that makes him or her invincible (ie, power of fiat or equivalent) and several others who have neat powers of one kind or another. It might be possible for a very powerful character to force a wimpy god to do a favor or release some information, but that is the worst you could do (without engaging the aid of some other immortal...) I missed the beginning of this discussion. Sorry if I'm being repetitious. --boris