Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site dalcs.UUCP Path: utzoo!utcsrgv!dalcs!holmes From: holmes@dalcs.UUCP (Ray Holmes) Newsgroups: net.games.hack Subject: Re: Re: Hack comments + questions (SPOILER) Message-ID: <1430@dalcs.UUCP> Date: Fri, 25-Jan-85 23:46:46 EST Article-I.D.: dalcs.1430 Posted: Fri Jan 25 23:46:46 1985 Date-Received: Sat, 26-Jan-85 05:26:59 EST References: <181@CS-Mordred> <3@gitpyr.UUCP> <204@masscomp.UUCP> <764@clyde.UUCP> Organization: Dalhousie University, Halifax, N.S., Canada Lines: 26 > > In article <3@gitpyr.UUCP> robert@gitpyr.UUCP (Robert Viduya) writes: > > >> And once on a deep level I quaffed monster detection and saw a segment > > >> of the dungeon absolutely congested with monsters > > >Monster congestion like that is called a 'zoo'. I think some machine-run > > >person in the dungeon named 'David' handles all the zoos. > > Unless your friendly implementor changes the code, only login id's called > > "david" ever see treasure zoos. > This is not exactly correct. I know that when playing as wizard > ( -w option ) there are treasure zoos. > What happens is the wizard gets a zoo part of the time, and a shop > ( for normal players ) is determined by: > if( level > 1 && level < 20 && rn2( level ) < 2 ) mkshop(); > > It's sort of a pity that normal people don't see treasure zoo's, maybe > the code should be changed to give a ( very ) small chance of getting > one -- of course you wouldn't live through one unless you were pretty > good since you get hit from 3 sides when standing in a doorway. With > a ring of conflict you might just make it though. > -- > Jon M. Allingham (201)386-3466 AT&T Bell Laboratories-WH > > "Beam me up Scotty, no intelligent life down here!" Normal people do see zoos. I've been killed by several of them and I have defeated even more of them. Ray