Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site clyde.UUCP Path: utzoo!watmath!clyde!jona From: jona@clyde.UUCP (Jon Allingham) Newsgroups: net.games.hack Subject: Re: Hack comments + questions (SPOILER) Message-ID: <772@clyde.UUCP> Date: Fri, 25-Jan-85 09:13:13 EST Article-I.D.: clyde.772 Posted: Fri Jan 25 09:13:13 1985 Date-Received: Sat, 26-Jan-85 06:20:31 EST References: <181@CS-Mordred> <3@gitpyr.UUCP> <204@masscomp.UUCP> <764@clyde.UUCP> <699@utcsrgv.UUCP> Organization: AT&T Bell Laboratories, Whippany NJ Lines: 22 > > ... > >It's sort of a pity that normal people don't see treasure zoo's, maybe > >the code should be changed to give a ( very ) small chance of getting > >one -- of course you wouldn't live through one unless you were pretty > >good since you get hit from 3 sides when standing in a doorway. With > >a ring of conflict you might just make it though. > > I myself have not examined the Hack source code, but I disagree with the > statement that 'normal people don`t see treasure zoos'. > > I was playing as a Caveman, (not a WIZARD), and I encountered a zoo on > level 15 or so in the dungeon. It was full of beasts, big and small, and > all aggravated at me for no particular reason. Even the usually placid > nymph attacked me and stripped me of my armour & weapon. > > While it seems that zoos are quite rare, they exist for mortals as well. > Yes, but was there a lot of treasure in there? -- Jon M. Allingham (201)386-3466 AT&T Bell Laboratories-WH "Beam me up Scotty, no intelligent life down here!"