Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site gitpyr.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxj!houxm!whuxlm!akgua!gatech!gitpyr!robert From: robert@gitpyr.UUCP (Robert Viduya) Newsgroups: net.games.hack Subject: Re: Ghosts and rabid dogs... (spoiler) Message-ID: <63@gitpyr.UUCP> Date: Fri, 25-Jan-85 06:22:31 EST Article-I.D.: gitpyr.63 Posted: Fri Jan 25 06:22:31 1985 Date-Received: Sun, 27-Jan-85 07:26:58 EST References: <397@spp2.UUCP> Distribution: net Organization: Georgia Tech, Atlanta Lines: 27 >< > 1) What determines is a ghost is created from your character? Is it > an unusually violent death? Nope. If you're killed, or starve to death or choke, a ghost is always created. The seeming randomness occurs later when you (or someone else) starts another game. Whenever they go down a level, there's a one in three chance that the level they end up on has a ghost (assume that someone died on that level previously). There are a other modifiers, like no ghosts are saved on the earlier levels and things like that. > > 2) What determines if a rabid dog from a previous character stays > in the game? Do all abandoned dogs stick around? > Dogs are saved with their ghosts (assuming the deceased had a dog). robert -- Robert Viduya Office of Computing Services Georgia Institute of Technology, Atlanta GA 30332 Phone: (404) 894-4669 ...!{akgua,allegra,amd,hplabs,ihnp4,masscomp,ut-ngp}!gatech!gitpyr!robert ...!{rlgvax,sb1,uf-cgrl,unmvax,ut-sally}!gatech!gitpyr!robert