Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site stat-l Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!ihnp4!inuxc!pur-ee!CS-Mordred!Pucc-H:Pucc-I:Stat-L:rsk From: rsk@stat-l (Wombat) Newsgroups: net.games.rogue Subject: Re: Points and Experience in Rogue Message-ID: <292@stat-l> Date: Sun, 27-Jan-85 16:22:20 EST Article-I.D.: stat-l.292 Posted: Sun Jan 27 16:22:20 1985 Date-Received: Tue, 29-Jan-85 05:35:35 EST References: <226@usl.UUCP> Organization: Purdue University Lines: 12 Spyridon, you are absolutely...wrong. The hit points/level increase is 1d10, period. It does not depend on prior increases, in any version of rogue that I am familiar with. Any "pattern" of hit point increases in a single game is merely an artifact of the random number generator. -- Rich Kulawiec @ Purdue Unix Wombat Group rsk@purdue-asc.arpa (decvax,ihnp4,uiucdcs)!pur-ee!rsk.uucp (decwrl,hplabs,ucbvax)!purdue!rsk.uucp I'm not one to advocate violence, drugs, and insanity, but it's always worked for me." ---Dr. Hunter S. Thompson