Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site cadovax.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!zehntel!hplabs!sdcrdcf!trwrb!trwrba!cadovax!keithd From: keithd@cadovax.UUCP (Keith Doyle) Newsgroups: net.micro.atari Subject: Re: Atari 800XL superior to c64? Message-ID: <363@cadovax.UUCP> Date: Mon, 21-Jan-85 16:18:50 EST Article-I.D.: cadovax.363 Posted: Mon Jan 21 16:18:50 1985 Date-Received: Thu, 24-Jan-85 19:35:13 EST References: <212@eneevax.UUCP> <340@cadovax.UUCP>, <260@terak.UUCP> Organization: Contel Cado, Torrance, CA Lines: 42 I neglected to mention, the Atari has a '4-color' character mode. In this mode, 40x24 character cells of 4x8 4-color characters are presented. With the proper construction of 'mosaic' characters, multi-screen backgrounds can be constructed which take up no more than 960 bytes each. Scrolling can be performed as usual in this mode, and with the use of display list and/or vertical interrupts, character sets can be switched to facilitate a more extended 'mosaic' set to work with, or to facilitate character set based animation. The game 'Spelunker' is one of my more favorite examples of character set animation and is mixed with scrolling and player-missile graphics. The game background is peppered with little animations, Power packs undulate, little puffs of smoke pop up in various places, extra-life prizes rotate, sections of the terrain bounce up and down, vertical 'lifts' scroll up and down. With this type of animation, the use of these little movements are not any more costly if you have a screenful of them than if you only have one thing going on. I get the impression that a high percentage of the better Atari games use this mode. The list includes games such as Ali Baba and Return of Heracles, Miner 2049er, Shamus I & II, Zeppelin, Necromancer, Montezuma's Revenge, Seven Cities of Gold, Murder on the Zinderneuf, Gateway to Apshai, Lode Runner, Pharoah's Curse. I'm guessing on these, by the way, I don't know what they're actually using, but they LOOK like they are probably using the 4-color character mode, in addition to other effects. Can the Commodore perform 'like' functions? I would expect it can, as I think some of the above-mentioned games are available for it. Is the resolution the same? On the subject of sound, what capabilities does the Commodore have for generating different wave-shapes? The Atari is limited to 1 pure tone, and 7 noise tones. No sawtooth, squarewave, or programmable wave shapes. Some filtering, but rudimentary I think ( haven't fully explored this). However, I am continually amazed by what some people have been able to do with what little there is. Keith Doyle {ucbvax,ihnp4,decvax}!trwrb!cadovax!keithd "You'll PAY to know what you REALLY think!"