Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.6.2.17 $; site uok.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxj!houxm!ihnp4!inuxc!pur-ee!uiucdcs!uok!bsdaniel From: bsdaniel@uok.UUCP Newsgroups: net.micro.atari Subject: Re: Orphaned Response Message-ID: <4600002@uok.UUCP> Date: Thu, 24-Jan-85 15:54:00 EST Article-I.D.: uok.4600002 Posted: Thu Jan 24 15:54:00 1985 Date-Received: Sun, 27-Jan-85 07:04:28 EST References: <1449@emory.UUCP> Lines: 17 Nf-ID: #R:emory:-144900:uok:4600002:37777777600:963 Nf-From: uok!bsdaniel Jan 24 14:54:00 1985 The poke address that you mention controls the Direct Memory Access of the graphics processor, ANTIC. Poking a 0 to this address turns off the ANTIC processor and thus the screen goes black. There is another value to poke to this address to turn the screen back on but since I don't have my reference manual handy, you'll either have to look in a manual (if you have one) or examine the program listing for another poke to 559 (which may have been accidently left out of the listing and is why your program won't work). The purpose of turning off the screen is that when you redefine the character set, the screen becomes rather messy during this redefinition process, and a black screen is better than a messy screen. You can leave the poke 559,0 out if you like. It is there only for cosmetic purposes and is not neccesary to the execution of the program. I hope this has helped you. I have owned an ATARI since 1980 and am pretty familiar with this machine.