Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site uw-beaver Path: utzoo!watmath!clyde!cbosgd!ulysses!mhuxr!mhuxt!mhuxv!mhuxh!mhuxi!mhuxm!mhuxj!houxm!vax135!cornell!uw-beaver!laser-lovers From: laser-lovers@uw-beaver Newsgroups: fa.laser-lovers Subject: Re: LaserWriter/PostScript in BYTE Message-ID: <764@uw-beaver> Date: Wed, 6-Feb-85 02:40:09 EST Article-I.D.: uw-beave.764 Posted: Wed Feb 6 02:40:09 1985 Date-Received: Thu, 7-Feb-85 03:30:35 EST Sender: daemon@uw-beaver Organization: U of Washington Computer Science Lines: 24 From: Gloger.es@XEROX.ARPA You ask for an explanation of "Bezier cubics." A Bezier curve is a particular kind of mathematical spline curve. A Bezier curve of order n is defined as a particular parametric function of a sequence of n+1 control points, the function involving power terms up to n. The curve so defined passes through the two endpoints and "tends toward" the in-between points. A cubic Bezier curve is one of order 3, defined by 4 control points, and using terms up to cubes in its defining function. Beziers have a relatively large number of the properties which it is useful for mathematical spline curves to have, for purposes both of interactive definition and efficient drawing out. Cubic Beziers seem to be particularly good in this regard. For an excellent technical presentation of the subject, see "Principles of Interactive Computer Graphics," by William Newman and Robert Sproull. (Newman and Sproull both worked at Xerox PARC during the writing of this book. Sproull is also the principal author of Xerox's Interpress printing language.)