Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site gcc-opus.ARPA Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxb!mhuxn!mhuxm!mhuxj!houxm!whuxlm!harpo!decvax!genrad!mit-eddie!godot!harvard!gcc-opus!alien From: alien@gcc-opus.ARPA (Alien Wells) Newsgroups: net.games.hack Subject: Re: Ghosts and rabid dogs... (spoiler) Message-ID: <212@gcc-opus.ARPA> Date: Mon, 28-Jan-85 12:30:04 EST Article-I.D.: gcc-opus.212 Posted: Mon Jan 28 12:30:04 1985 Date-Received: Wed, 30-Jan-85 19:19:34 EST References: <397@spp2.UUCP> <63@gitpyr.UUCP> Reply-To: alien@gcc-opus.UUCP (Alien Wells) Distribution: net Organization: General Computer Company, Cambridge Ma (creators of Ms. Pacman) Lines: 34 Summary: In article <63@gitpyr.UUCP> robert@gitpyr.UUCP (Robert Viduya) writes: > If you're killed, or starve to death or choke, a ghost is always >created. The seeming randomness occurs later when you (or someone else) >starts another game. Whenever they go down a level, there's a one in >three chance that the level they end up on has a ghost (assume that someone >died on that level previously). There are a other modifiers, like no >ghosts are saved on the earlier levels and things like that. Wrong. All ghosts are saved in files of the form /usr/games/bin/tmp/bones*. I have a macro called 'ghosts' which lists them. The creator is the player that was playing the character turned into a ghost. I have experimented a lot with ghost creation, and I know for sure that most games to not create a ghost. It also does not have any correlation (that I can see) to you hearing the 'Wail of the Banshee' or Carol-Ann either (:-)). I suspect that it is probabilistic, as is whether you get a level with the ghost or not. You can have a ghost on any level starting with 2, though the earlier ghosts tend to get cleaned out more often. You can have more than one ghost on a level (I have had up to three). This is caused by someone dying on a level that they are sharing with a ghost. It is good to play a variety of characters, so you will have a variety of items you can get from ghosts. The best character is a caveman with a wizards elven cloak, a knights armor, and a tourists camera. (Though beware, items a ghost has are typically cursed.) Note that the state of the entire level is saved with a ghost. If you go down a level and see unusual monster activity right away, chances are you are on a ghost level. The best way to take ghosts out are either the tourists camera (I had two ghosts blinded once, as I calmly plundered their hordes) or wands (polymorph is especially good, striking is virtually useless). Alien