Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83 based; site hou2e.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxj!houxm!hou2e!ksl From: ksl@hou2e.UUCP (K.LIU) Newsgroups: net.games.rogue Subject: to herb (person w/ I nibble don't bite) -- complexity Message-ID: <420@hou2e.UUCP> Date: Wed, 23-Jan-85 15:37:24 EST Article-I.D.: hou2e.420 Posted: Wed Jan 23 15:37:24 1985 Date-Received: Thu, 24-Jan-85 07:33:48 EST Organization: AT&T Bell Labs, Holmdel NJ Lines: 28 I'm not sure of "complex" so here are my 2 interpretations: From hardest to easiest: Super Rogue 7.0 Super Rogue 9.0, Advanced Rogue 4.2,4.4,4.5,5.5 IBM-PC Rogue, Advanced Rogue 5.2 Advanced Rogue 5.3 Rogue 3.7.1 Rogue 3.7 (nrogue is not included - it is NOT a balanced game. It's easy and hard -- an ideal game because it's not frustrating but not easy to win Super Rogue 2.0 is not included because I have never played it.) Features (complexity - features listed on side): (You should decide on their complexity) Advanced Rogue 4.5,5.5: misc. magic; quartermaster; flea market; classes; multiple artifacts; new magic items; mazes; forests; 100+ monsters Advanced Rogue 9.0: flea market; classes; new magic items; mazes; 52 monsters Advanced Rogue 7.0: new magic items; 52 monsters nrogue: new everythings; machines; bombs; 52 monsters Rogue 3.7,3.7.1: 26 monsters (I'm not sure of Advanced Rogue 5.2,5.3, Super Rogue 2.0 features) (Advanced Rogue 4.2,4.4 features are same as 4.5 features (nearly) ) hou2e!ksl