Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version nyu B notes v1.5 12/10/84; site csd2.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxb!mhuxn!mhuxm!mhuxj!houxm!vax135!cornell!uw-beaver!tektronix!hplabs!sdcrdcf!sdcsvax!dcdwest!ittvax!decvax!genrad!panda!talcott!harvard!seismo!cmcl2!csd2!hummel From: hummel@csd2.UUCP (Robert Hummel) Newsgroups: net.games.video Subject: Need help in coding a video game Message-ID: <2960001@csd2.UUCP> Date: Mon, 28-Jan-85 02:58:00 EST Article-I.D.: csd2.2960001 Posted: Mon Jan 28 02:58:00 1985 Date-Received: Sat, 2-Feb-85 11:40:38 EST Organization: New York University Lines: 12 I have a video game concept and C code to implement it and connections with various people in Atari, and possible connections to other manufactureres, and would like to get the thing out. Unfortunately, the code was written for a failing Northstar machine with a flakey joystick and needs to be ported to some other machine. The code, which was written by a pro at NYIT, makes heavy use of "sprites", in particular the TI 9918 chip. Depending on whether the target machine can make use of sprites and display 16 colors, the amount of work needed to complete the project is either very little or substantial. If you're interested in working on a nearly complete video game for a cut in the action, contact hummel@nyu.ARPA , or ...ihnp4!cmcl2!csd2!hummel .