Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site rochester.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!whuxlm!whuxl!houxm!vax135!cornell!uw-beaver!tektronix!hplabs!hao!seismo!rochester!emil From: emil@rochester.UUCP Newsgroups: net.micro.apple Subject: Re: WIZARDRY questions. (SPOILER!!) Message-ID: <6064@rochester.UUCP> Date: Fri, 1-Feb-85 09:56:28 EST Article-I.D.: rocheste.6064 Posted: Fri Feb 1 09:56:28 1985 Date-Received: Wed, 6-Feb-85 03:32:21 EST Sender: emil@rochester.UUCP Organization: U. of Rochester, CS Dept. Lines: 78 From: Emil Rainero In article <183@dmcnh.UUCP> you write: >As for tips, I can only offer this time-consuming one: When in desparate >need of cash, go to the training grounds, create some suckers, bring >them back to the Tavern, get them drunk, steal their money, take them >back to the grounds and slaughter them mercilessly. An infinite amount >of gold is available in this way. A much better way is to give all the money and the most valuable objects to one or a few people. Back them up a new disk. Put them on another scenario disk. Change their names. Transfer them to the original disk. Now you can repeat this process and create unlimited amounts of money, armor, etc. The only thing you can't do is transfer characters with nontransferrable items. To save time, you can keep backing/renaming/transferring until you fill a disk with characters. >- What level do my characters have to be to bring them into the second > scenario? Its in the ducumentation. I seem to remember 11 or 13 is recommended. >- What good are those silver keys you find near the boar statue in the > secret 1x1 room on the first level? They get you into doors on the second level that you normally can't get through. >- Where does the Private Elevator (Use Button D and go to end of hall) > take you? I've never had a gutsy enough party to use it. Levels 5-9. Then on level nine, there are two trapdoors to take you to level 10, but beware, AIR GIANTS kill with one hit. >- Is there any way to regenerate HPs without using up spells or leaving > the maze? I like using up all my healing spells remaining just before i leave the maze. If I don't completely heal everyone, go to the in but only sleep in the barn one night (A) . Then reenter the maze, heal some more and exit. >- My game generates 80-col mode letters (with spaces between) when I'm > not in the maze even using ESC CNTL-Q (to disable the 80-column card > on my //e) under DOS before booting it. Can I do anything about that, > short of physically yanking the card? don't know. >- I found the Control Center but can't control anything, what do I need > to do? The control center is on level 4, right? I haven't played this lately, but if the control center is up and to the right, do through to the rooms with the slamming doors and get the blue ribbon. This enables you to get onto the elevator. ################ # +----+---+ # | | # | +## # +--------| # # # # ########### # # about here is the room with the blue ribbon # # # # # # about here is the evelator to levels 5-9 Emil Rainero UUCP: (..!{allegra, decvax, seismo}!rochester!emil) ARPA: emil@rochester.arpa USmail: Emil Rainero, Dept. of Comp. Sci., U. of Rochester, NY 14627. Phone: Office: (716) 275-5365 Home: (716) 424-5016