Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/3/84; site talcott.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!whuxlm!whuxl!houxm!vax135!cornell!uw-beaver!tektronix!decvax!genrad!panda!talcott!jak From: jak@talcott.UUCP (Joe Konstan) Newsgroups: net.games,net.games.frp,net.micro.apple Subject: Re: WIZARDRY questions. (SPOILER) Message-ID: <264@talcott.UUCP> Date: Thu, 31-Jan-85 13:58:22 EST Article-I.D.: talcott.264 Posted: Thu Jan 31 13:58:22 1985 Date-Received: Thu, 7-Feb-85 02:15:40 EST References: <183@dmcnh.UUCP> Distribution: net Organization: Harvard University Lines: 32 Xref: watmath net.games:1566 net.games.frp:1170 net.micro.apple:1627 > First, by way of review, I must admit that the first time I plugged in the > disk, I played for 11 hours straight. I wholeheartedly agree, when I first got Wizardry, I played at least 20 hours a week. > - What level do my characters have to be to bring them into the second > scenario? Level 14 is a useful minimum, but I find it really depends on the characters' abilities and their types. > - What good are those silver keys you find near the boar statue in the > secret 1x1 room on the first level? Keys, statues, ribbons, and similar things are actually the "passports" into various sections of the dungeon. If you don't have them, then you cannot enter either because of a lack of strength, poisonous gas, etc. > - Where does the Private Elevator (Use Button D and go to end of hall) > take you? I've never had a gutsy enough party to use it. Levels 4 through 9. > - Is there any way to regenerate HPs without using up spells or leaving > the maze? No. -Mithrandir jak@talcott.{UUCP,ARPA}