Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site ho95b.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!whuxlm!whuxl!houxm!ho95b!ran From: ran@ho95b.UUCP (RANeinast) Newsgroups: net.micro.atari Subject: Re: REAL Ataris/Deep Blue C Message-ID: <303@ho95b.UUCP> Date: Mon, 4-Feb-85 13:54:10 EST Article-I.D.: ho95b.303 Posted: Mon Feb 4 13:54:10 1985 Date-Received: Wed, 6-Feb-85 01:34:29 EST Organization: AT&T-Bell Labs, Holmdel, NJ Lines: 35 >4. Has anyone out there got 'Deep Blue C' or whatever; I'd like to use 'C' > on my Atari, and I'm not impressed by C/65. Appraisals, please. I've got it. Not too bad (though my version has a bug in setting graphics modes). However, I find I don't use it much. Most things for which I want quick development, I just do in BASIC. Two reasons: 1. Compile time. I write something, start compiling, and take a nap. Later (much later) I then have to link it all. Take another nap. Oops. I really want the output to look like this. Take two more naps. What if I change that? Take two more naps. 2. Run speed. When I ran a program, it didn't seem all that fast, so I tried running 10 look at atari built in clock 20 FOR I=1 TO 1000 30 FOR j=1 TO 1000 40 NEXT J 50 NEXT I 60 look at atari clock again 70 print difference 80 END and a C equivalent. Deep Blue C was faster by a factor of 3. Somehow, I thought a compiled vs interpreter should do better than that. Anyways, C usually isn't worth the trouble. If I'm going to the trouble, I'd just as soon do it in assembly, and make it *fast*. -- ". . . and shun the frumious Bandersnatch." Robert Neinast (ihnp4!ho95c!ran) AT&T-Bell Labs