Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site gitpyr.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!gatech!gitpyr!robert From: robert@gitpyr.UUCP (Robert Viduya) Newsgroups: net.games,net.games.rogue Subject: Re: Opinion on modifying sources for games (Fido) Message-ID: <139@gitpyr.UUCP> Date: Sun, 17-Feb-85 04:13:22 EST Article-I.D.: gitpyr.139 Posted: Sun Feb 17 04:13:22 1985 Date-Received: Mon, 18-Feb-85 05:45:27 EST References: <712@uwmacc.UUCP> <355@wjvax.UUCP> Organization: Georgia Tech, Atlanta Lines: 24 Xref: watmath net.games:1633 net.games.rogue:2628 >< Posted from ron@wjvax.UUCP (Ron Christian) > In my version there is a remote chance that something ugly will > happen if you wield an unknown two-hander. You see, I'm a Michael > Moorcock fan...... > -- Interesting concept. However, to make the game interesting, there ought to be a advantage to wielding such a sword. The sword in Michael Moorcock's stories had the advantage of making the wielder almost inv- incible in battle. However, said swords were rather hungry and were not picky as to who they killed ("Your sword twitches and slices your dog's head off. _-_-_M_o_r_e_-_-"). Then there's always rings of invisibilty to muck around with (I'm also a Tolkien fan). robert -- Robert Viduya Georgia Institute of Technology ...!{akgua,allegra,amd,hplabs,ihnp4,masscomp,ut-ngp}!gatech!gitpyr!robert ...!{rlgvax,sb1,uf-cgrl,unmvax,ut-sally}!gatech!gitpyr!robert