Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!harvard!godot!ima!haddock!mikeh From: mikeh@haddock.UUCP Newsgroups: net.games Subject: Re: Orphaned Response Message-ID: <362@haddock.UUCP> Date: Fri, 22-Feb-85 23:58:43 EST Article-I.D.: haddock.362 Posted: Fri Feb 22 23:58:43 1985 Date-Received: Mon, 25-Feb-85 01:36:54 EST Lines: 27 Nf-ID: #R:spock:-16600:haddock:20800002:177600:1034 Nf-From: haddock!mikeh Feb 22 15:54:00 1985 Hi, (note some the following information coluld be construed as a spoiler) Actually I have had a lot of fun with the game, and have gotten a lot further than you--without a hint booklet. The advanced tea substitute and plotter and spare improbability drive transport you to lotsa adventures, when you do things in the persona of Zaphod, Trillian Arthur, and Ford. Each of these subadventure gives you one difficult task, all of which must be accomplished before you can open the door. I found lotsa beer and ganga to be a great aid in solving the goofier ones. I also found the humor to be excellent (when you shoot the bugblatter beast withe the Sirus Cybernetics Corp Bugblatter Beast Gun, not much happens except: (not a very good gun is it?) All in all I was quite pleased, and when I do master it I'll buy the hint book, as I bet it is full of more of Adam's humor. Later, Mike Hiller, Interactive Systems Corp.