Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83 (MC840302); site ttds.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!zehntel!hplabs!hao!seismo!mcvax!enea!ttds!euren From: euren@ttds.UUCP (Leif Euren) Newsgroups: net.games.frp Subject: Re: frp & artwork Message-ID: <831@ttds.UUCP> Date: Wed, 13-Feb-85 08:04:12 EST Article-I.D.: ttds.831 Posted: Wed Feb 13 08:04:12 1985 Date-Received: Tue, 19-Feb-85 06:36:24 EST References: <360@snow.UUCP> Reply-To: euren@ttds.UUCP (Leif Euren) Organization: The Royal Inst. of Techn., Stockholm Lines: 30 Socks: Immaculate white and soft <> I ceratinly use pictures from now and then in my AD&D campaign. It adds flavor and there are great opportunities to give away puzzle-solutions without the party see them (until afterwards. You will just love to hear the groans from your players, when they realize they had the answer right before their eyes, but missed it.) >You have no pictures to show them, so they know that it's unplanned... I think it's a good idea to use illustrations sparsely. >What sort of things do you portray ? (eg. people/landscapes/abstract) Mostly landscapes and dungeon settings. As a picture say more than 1000 words, I tend to use it in tricky situations, where describing would take to much time and I would give to great a clue if I'd to it verbally. Also, I've got a picture of every monster in my adventures on a small 3" * 4" card, to show the party. Then I don't have to describe it, and as they don't have a Monster Manual (*big wonder!*), every monster is new to them. Overheard conversation or unwanted information from player outside my campaign won't be of any help, but they may deduce from it's appearance what it may be able to do. And it adds realism, too, as monsters usually don't state their race. Leif Euren euren@ttds!enea!mcvax (I know AD&D is TM, but I consider this an ad as good as any, so in fact, they should pay me if there ever was to be a payment!)