Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 5/3/83; site ukc.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!zehntel!hplabs!hao!seismo!mcvax!ukc!ncg From: ncg@ukc.UUCP (N.C.Gale) Newsgroups: net.games.frp Subject: Re: frp & artwork Message-ID: <4847@ukc.UUCP> Date: Mon, 11-Feb-85 08:37:32 EST Article-I.D.: ukc.4847 Posted: Mon Feb 11 08:37:32 1985 Date-Received: Tue, 19-Feb-85 06:36:39 EST References: <360@snow.UUCP> Reply-To: ncg@ukc.UUCP Nige Gale Organization: Computing Laboratory, U of Kent at Canterbury, UK Lines: 30 Summary: In article <360@snow.UUCP> req@snow.UUCP (Russell Quin) writes: >Does anyone out there use pictures as an aid to running an rpg? Yes, I do. Apart from maps & things, I draw a fair number of 3-D representations, some of which are on paper, but most of which are on the blackboard I have just behind me while DMing. The players certainly appreciate this, and it shortens the description of complicated structures/creatures/situations greatly. And if ever the players are confused by a description, I draw it. I use a lot of pictures. My art-source is myself, which isn't availlable to anyone else. My main problem is that detailed & well proportioned drawings are extremely time-consuming to produce, so most of the time I have to satisfy myself with a scribble that took under a minute. Most of the time, this is sufficient, but if, say, the players (like mine) build/capture a Castle, they delight in knowing what it looks like. One thing that standard (TSR, say) modules could be improved by is a lot more *detatchable* illustrations to aid DM -Nige Gale