Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site oliveb.UUCP Path: utzoo!utcs!lsuc!pesnta!hplabs!oliveb!long From: long@oliveb.UUCP (Dave Long) Newsgroups: net.games.frp Subject: Re: Gripe Message-ID: <276@oliveb.UUCP> Date: Sat, 23-Feb-85 16:54:25 EST Article-I.D.: oliveb.276 Posted: Sat Feb 23 16:54:25 1985 Date-Received: Sun, 24-Feb-85 17:52:07 EST References: <360@snow.UUCP> <3388@alice.UUCP> <155@sdcc13.UUCP> Reply-To: long@oliveb.UUCP (Dave Long) Organization: D&L U., Thaumaturgy Lines: 18 Summary: [Oh right high priest of holy IBM, wilt thou accept my batch job and run it?] It just sounds to me like TSR has discovered that the way to success is to be non-innovative, continually patching up old bugs while making new ones, and using all of yesterday's "proven" ideas, while buying out or out-competing any company that shows signs of creativity and intellect. No doubt TSR will come out with "AD&D AS (Advanced System) -- The fourth generation FRPG!", and every- body in the industry will say, "but we're in the sixth generation of RPG'ing!", but very few will listen. (Nobody ever gets sulked at for buying TSR!) Hope- fully TSR won't have the gall to come out with a new RPG system, and brand-name it "The TSR RPG". -- gnoL evaD {msoft,allegra,gsgvax,fortune,hplabs,idi,ios, nwuxd,ihnp4,tolrnt,tty3b,vlsvax1,zehntel}!oliveb!long I'd rather be in a universe whose Creator had a bit more mechanical aptitude and a little less imagination.