Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 8/23/84; site ucbcad.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!bellcore!decvax!ucbvax!ucbcad!faustus From: faustus@ucbcad.UUCP Newsgroups: net.games.frp Subject: Re: PLAYER characters killing gods? Give me a break. Message-ID: <113@ucbcad.UUCP> Date: Wed, 20-Feb-85 20:56:19 EST Article-I.D.: ucbcad.113 Posted: Wed Feb 20 20:56:19 1985 Date-Received: Tue, 26-Feb-85 06:52:33 EST References: <2469@garfield.UUCP> <237@looking.UUCP> Organization: UC Berkeley CAD Group, Berkeley, CA Lines: 12 > I don't know what kind of campaigns you people run, but generally around > here you don't see people reaching high level (ie. tenth) except after > many years of regular campaigning. But I guess some play the game > differently. It depends upon how resourceful your players are. For instance, a ring of telekinesis, a big rock, and a convoy of fire giants walking along a narrow mountain pass can get people a lot of experience very quickly. Also, a bunch of poison and a fair number of crossbows (set off with wires) can have the same effect... Wayne