Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 5/3/83; site ukc.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!mcnc!decvax!genrad!panda!talcott!harvard!seismo!mcvax!ukc!dac1 From: dac1@ukc.UUCP (D.Caldwell) Newsgroups: net.games.frp Subject: Re: Gripe ( Dragonquest ) Message-ID: <4918@ukc.UUCP> Date: Sat, 23-Feb-85 15:17:42 EST Article-I.D.: ukc.4918 Posted: Sat Feb 23 15:17:42 1985 Date-Received: Wed, 27-Feb-85 06:11:25 EST Organization: Computing Laboratory, U of Kent at Canterbury, UK Lines: 57 Let me quote from the back of the Dragonquest rule book: "The most powerful and comprehensive fantasy role-playing system is now even easier and more fun in the thoroughly revised second edition. The combat system has been stremlined for quicker and more exciting play, and the experience points system has been carefully enhanced to make your characters capable of more dynamic growth. Now presented in this one volume, Dragonquest is truly complete in one book. Although we are continuing a program of fascinating supplemental material, YOU NEED NOTHING MORE THAN THIS BOOK and two decimal dice to play complete and enjoyable games." In my opinion, the above is absolutely true ! Dragonquest is for intelligent role-playing. As ther will still be young children and those people who actually enjoy gratuitous killing of everything they meet for the sole purpose of obtaining wealth, there is no justification for takin it off the market. In comparison, AD&D is pathetic. What I really hate about AD&D are the incredible restrictions that are imposed. For instance, in DQ, if you want to learn a new skill, be it Ranger, Thief, Troubador, a new language, or joining a Magic College, etc., you don't have to worry about character class, race, alignment, etc. All you need are: The time to learn it, Initially a teacher and some way to pay him/her, and the requisite amount of experience points (given by the GM simply for role-playing, etc.) Certainly DQ isn't perfect, but then, any GM worthy of being called a gamesMASTER should be able to enhance the rules appropriately, according to the way he runs his game. As the second edition rulebook came out in 1981, a lot of time has been wasted. Can't somebody put pressure on TSR to bring it out again? I'm sure it can exist quite happily alongside AD&D. Request ~~~~~~~ Being a DQ GM, I am searching for additional material for the game as has been published in various fantasy gamer magazines. If anyone has anything like this, I would much appreciate a photocopy of the relevant pages and will gladly pay postage, etc. I'm also interested in the original books, modules, etc. Any replies to the Request, please MAIL me via computer or at the address below. Thanks for your time, David Caldwell. 1 Bishopden Court To know is Park Wood nothing at all; Canterbury To imagine Kent CT2 7UY is everything. England. - Anatole France.