Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site cmu-cs-k.ARPA Path: utzoo!watmath!clyde!burl!ulysses!allegra!bellcore!decvax!genrad!panda!talcott!harvard!seismo!rochester!cmu-cs-pt!cmu-cs-k!tim From: tim@cmu-cs-k.ARPA (Tim Maroney) Newsgroups: net.games.frp Subject: Re: Gripe ( Dragonquest ) Message-ID: <288@cmu-cs-k.ARPA> Date: Mon, 25-Feb-85 19:34:49 EST Article-I.D.: cmu-cs-k.288 Posted: Mon Feb 25 19:34:49 1985 Date-Received: Fri, 1-Mar-85 07:38:46 EST References: <4918@ukc.UUCP> Organization: Carnegie-Mellon University, CS/RI Lines: 22 I didn't know DragonQuest didn't have character classes. Interesting. The approach to training seems similar to RuneQuest and other BRP-family games from Chaosium. The new version of RQ has an even better approach, a fusion of the two through an extended previous experience system. I believe that probably has its roots in Traveller, but I prefer the RQ3 approach. (For one thing, there's no chance of death involved, so you don't waste time generating and discarding characters before play.) You get points in various skills, and possibly spells, for each year spent in the profession. In a good FRPG, a character can learn any skills or magic that he or she can find a teacher for. Of course, religions, guilds, prejudices, and so on will create some restrictions, but there should be none of this "A human magic-user is physically incapable of lifting a sword and swinging it in an arc" nonsense, as in AD&D. -=- Tim Maroney, Carnegie-Mellon University Computation Center ARPA: Tim.Maroney@CMU-CS-K uucp: seismo!cmu-cs-k!tim CompuServe: 74176,1360 audio: shout "Hey, Tim!" "Remember all ye that existence is pure joy; that all the sorrows are but as shadows; they pass & are done; but there is that which remains." Liber AL, II:9.