Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site alberta.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!whuxlm!whuxl!houxm!ihnp4!alberta!jeff From: jeff@alberta.UUCP (C. J. Sampson) Newsgroups: net.games.hack Subject: Re: killing ghosts in hack Message-ID: <412@alberta.UUCP> Date: Sat, 16-Feb-85 15:52:22 EST Article-I.D.: alberta.412 Posted: Sat Feb 16 15:52:22 1985 Date-Received: Mon, 18-Feb-85 05:28:03 EST References: <1114@sunybcs.UUCP> <2742@dartvax.UUCP> <337@desint.UUCP> Reply-To: jeff@alberta.UUCP (C. J. Sampson) Distribution: net Organization: his Personal Computer Lines: 19 In article <337@desint.UUCP> geoff@desint.UUCP (Geoff Kuenning) writes: > Ghosts are apparently kept in files with names of the form "bones_nn" where > nn is the level the ghosts are on. I have had bones files go away of their > own accord. This is true. What happens is that there is a small chance (I don't know how much, I haven't looked at the source) that when someone dies they will become a ghost. The entire level is then saved in a file called bones_XX where XX is the number of the level. When someone enters level XX, there is a chance that rather than getting a new level, they will get the ghost level instead. If they die, they will become part of the ghost level. I have had levels with as many as four ghosts. After a certian amount of time (it may be random, I don't know) the level will be outdated. Someone will go down there, and then hack will give a message saying somthing about the level being outdated (I can't remember exactly what it says) and will throw away the bones_XX file. I hope that this helps anyone who is interested. I also welcome any corrections.