Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site cvl.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!whuxlm!harpo!decvax!linus!philabs!cmcl2!seismo!umcp-cs!cvl!liang From: liang@cvl.UUCP (Eli Liang) Newsgroups: net.games.hack Subject: Re: Re: killing ghosts in hack Message-ID: <42@cvl.UUCP> Date: Sat, 16-Feb-85 20:11:43 EST Article-I.D.: cvl.42 Posted: Sat Feb 16 20:11:43 1985 Date-Received: Tue, 19-Feb-85 06:12:36 EST References: <1114@sunybcs.UUCP> <2742@dartvax.UUCP> <337@desint.UUCP> Distribution: net Organization: Computer Vision Lab, U. of Maryland, College Park Lines: 26 > Ghosts are apparently kept in files with names of the form "bones_nn" where > nn is the level the ghosts are on. I have had bones files go away of their > own accord. > > -- > > Geoff Kuenning > Unix Consultant > ...!ihnp4!trwrb!desint!geoff *** REPLACE THIS LINE WITH YOUR MESSAGE *** The bones files go away when all the ghost on that level have been killed. Interesting question of the day: What happens when bones_27 or such is copied into bones_01 or bones_02? Anyone know? Do people suddenly become confronted with nurses and demons on level 1? If bones_27 is copied into bones_01, does screw up all the following levels for those players? -eli -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Eli Liang --- University of Maryland Computer Vision Lab, (301) 454-4526 ARPA: liang@cvl, eli@mit-mc, eli@mit-prep CSNET: liang@cvl UUCP: {seismo,rlgvax,allegra,brl-bmd,nrl-css}!umcp-cs!cvl!liang