Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site water.UUCP Path: utzoo!watmath!water!kcwellsch From: kcwellsch@water.UUCP (Ken Wellsch ) Newsgroups: net.games.hack Subject: Secret doors in hack Message-ID: <306@water.UUCP> Date: Tue, 19-Feb-85 11:59:07 EST Article-I.D.: water.306 Posted: Tue Feb 19 11:59:07 1985 Date-Received: Thu, 21-Feb-85 07:44:49 EST Distribution: net Organization: U of Waterloo, Ontario Lines: 56 [...] I have noticed in the few games of Hack I have played that one periodically comes across a situation where a secret door is obviously present. I am referring to the curious effect that occurs when the hall section (i.e. `#') next to a room's door (i.e. `+') is blocked by a secret door, yet the doorway appears. Consider the following example: Move (x): ------- |.....| |.....| |.....|# #+.....|@### ---+--- # # # Move (x+1): ------- |.....| |.....+ |.....|@ #+.....|#### ---+--- # # # At move (x+1) I am unable to move ahead, and naturally I can not proceed diagonally (via `y') into the doorway. After a few searches (via `s') the remainder of the hall appears and I can proceed. Move (x+y+1): ------- |.....| |.....+# |.....|@ #+.....|#### ---+--- # # # I am curious if this is an oversight (i.e. bug) or is there some rational reason for it? I can recall other situations where something that should be hidden by a secret door appears simply because of proximity. Thanks! Ken Wellsch --- Ken C. Wellsch {decvax,clyde,ihnp4,allegra}!watmath!water!kcwellsch