Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83 (MC840302); site mcvax.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!play From: play@mcvax.UUCP (funhouse) Newsgroups: net.games.hack Subject: Re: saved game bug Message-ID: <471@mcvax.UUCP> Date: Wed, 20-Feb-85 22:22:46 EST Article-I.D.: mcvax.471 Posted: Wed Feb 20 22:22:46 1985 Date-Received: Sun, 24-Feb-85 04:49:15 EST References: <122@tardis.UUCP> Reply-To: play@mcvax.UUCP (The CWI-funhouse) Organization: CWI, Amsterdam Lines: 18 In article <122@tardis.UUCP> rst@tardis.UUCP (Robert Thau) writes: > > ... At one point, two guys managed to simultaneously restart two instances >of a game that one of them had previously saved. Both encountered the same >levels, with the same objects on them. ... Yes, that shouldnt be too difficult. The save file is unlinked after its contents have been read, but that may take a second or two. If two people using the same account restart their game at the same moment, they will have this effect. (If you are alone and want to cheat anyway you can just take a copy of the save file, or make an extra link to it.) >Saved games here seem to be pretty flaky regardless (often the game >fails to restart and you simply lose). Clearly you are talking about the recently posted PDP11 version. I do not know of serious bugs in the 'official' hack. (However, you shouldnt Save while swallowed by a Purple worm ...)