Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/12/84; site desint.UUCP Path: utzoo!utcs!lsuc!pesnta!hplabs!sdcrdcf!trwrb!desint!geoff From: geoff@desint.UUCP (Geoff Kuenning) Newsgroups: net.games.hack Subject: Re: Re: killing ghosts in hack Message-ID: <343@desint.UUCP> Date: Fri, 22-Feb-85 21:30:55 EST Article-I.D.: desint.343 Posted: Fri Feb 22 21:30:55 1985 Date-Received: Mon, 25-Feb-85 02:24:03 EST References: <1114@sunybcs.UUCP> <2742@dartvax.UUCP> <337@desint.UUCP> <42@cvl.UUCP> Distribution: net Organization: his home computer, Manhattan Beach, CA Lines: 22 I guess I wasn't clear. When I said I have seen bones files go away of their own accord, I really mean that -- I didn't kill the ghosts (I never have), and they didn't get out of date (the modification times were within a few hours, and in any case I got no out-of-date message). I am on a single-user machine, so nobody else could have killed the ghosts either. One possibility is that the saved level goes away when too many ghosts are on it. A bit of advice -- if you do encounter a ghost, don't retreat towards an upwards staircase ("<"). When you get killed near the staircase, you join the ghost, and the next person down the stairway gets attacked by two ghosts (and probably two dogs). Frequently the end result is four or five ghosts clustered around the stairs, and when you descend, they hit so hard and often that you die before you can do anything. The only solution I have found is to keep trying until the bones file goes away of its own accord (usually no more than 5 or 6 games). -- Geoff Kuenning Unix Consultant ...!ihnp4!trwrb!desint!geoff