Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site nmtvax.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!bellcore!decvax!genrad!panda!talcott!harvard!seismo!cmcl2!lanl!unmvax!unm-cvax!nmtvax!guads From: guads@nmtvax.UUCP Newsgroups: net.games.hack Subject: Re: saved game bug (!) Message-ID: <289@nmtvax.UUCP> Date: Fri, 22-Feb-85 14:59:10 EST Article-I.D.: nmtvax.289 Posted: Fri Feb 22 14:59:10 1985 Date-Received: Thu, 28-Feb-85 01:19:21 EST References: <> Reply-To: guads@nmtvax.UUCP (Steven Lautzenheiser) Organization: New Mexico Tech, Socorro Lines: 28 Summary: In article <> rst@tardis.UUCP (Robert Thau) writes: >A peculiar thing that happened to the top scorers on one of the local >machines (not me, and not this poor PDP-11): > >The "top scorer" is really two guys who switch off. At one point, the >two managed to simultaneously restart two instances of a game that one >of them had previously saved. Both encountered the same levels, with >the same objects on them. >Saved games here seem to be pretty flaky regardless (often the game >fails to restart and you simply lose) --- anyone have any similar experiences? I haven't seen anything strange with the save-game function, because I don't use it, but I have seen strange things. For example, if two people here are playing on the same account (with the same login name, of course), they will often get the same levels. If one player is on level two when the second player goes down to level two, then when he gets there, the level will be the same as the first player's level. If one of the players becomes two levels ahead of the other, then when the other player goes down a level, it will be the same level, but it will also be as mapped out as it was when the first player left it, and all the stuff that was there when the first player was, will be gone. Also, the monsters will be there, but they won't move when attacked! Verrrrry Strange! Interesting, anyway. -Lautzy (El Guadious One)