Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site watdcsu.UUCP Path: utzoo!watmath!watdcsu!herbie From: herbie@watdcsu.UUCP (Herb Chong [DCS]) Newsgroups: net.games.rogue Subject: Re: Rogue questions of Extra-ordinary Magnitude Message-ID: <1046@watdcsu.UUCP> Date: Fri, 1-Mar-85 00:06:31 EST Article-I.D.: watdcsu.1046 Posted: Fri Mar 1 00:06:31 1985 Date-Received: Fri, 1-Mar-85 20:53:13 EST References: <1932@sdcc6.UUCP> Reply-To: herbie@watdcsu.UUCP (Herb Chong [DCS]) Organization: U of Waterloo Lines: 63 Summary: In article <1932@sdcc6.UUCP> ix415@sdcc6.UUCP (Rick Frey{|ix) writes: >As there is no 'help' feature on our current version of srogue, >We call upon the expertise of Late Nighters of the World: > >1) What effect will enchanting have on the following items: > > a) scroll of genocide > b) scroll of acquirement > c) scroll of protection on advanced rogue 2.0, none. there are versions that do checked for cursed, normal, and blessed scrolls of the above type and take appropriate actions. >2) Which monsters (~level 24) summon Wights? We've found them to be > extremely useful.... advanced rogue 2.0 has horned devils and hezrous that summon wights. others may have others. how do you find them useful? in the long run, you lose more levels than you gain unless your character can beat on them and kill them in only a few blows in which case they are only annoying, not useful. >3) What is the significance of "there is a wrenching sensation in your > gut" when you ascend a staircase? none in any version of rogue i have ever seen. >4) We were VERY impressed by the article on thieves (ie. being able > to steal massively from quartermasters). What other abilities do > thieves have that might prove interesting? Will paralyze monster > have the same (general) effect as the slow monster mentioned > in this article? Will this strategy work for other character classes > as well? first, in our advanced rogue 2.0, the level of the quartermaster is so high that they can't ever be hit by wands of any kind, so that's too useful for us. thieves can sense gold any time the want to. this is the same as the potion of gold detection (or is it scroll?). if the dexterity of the charaacter is high enough, you can steal from other monsters and set traps like a thief. BTW, you gain experience points for stealing successfully. >To make this a mutual exchange, here are a few hints for you: > >Try phasing right up next to those rooms filled with monsters and >magic items. See what happens... not too useful because all the monsters run away only until you are in the room. if the room contains a monster that can confuse, hold, or zap you with lightning, etc, you could be in very big trouble. also, xorns chase you all over anyway whether you're phased or not. i tend to avoid phasing because you're never sure when it'll wear off and when it does, you die. >Rings of sustain health and illumination need not be worn constantly; >merely putting them on and taking them off achieves the desired effect. can be considered a feature or a bug. i tend to think of it as a bug. > Asmodeus the Prince > (call Us "Asmo") Herb Chong... I'm user-friendly -- I don't byte, I nybble.... UUCP: {decvax|utzoo|ihnp4|allegra|clyde}!watmath!water!watdcsu!herbie CSNET: herbie%watdcsu@waterloo.csnet ARPA: herbie%watdcsu%waterloo.csnet@csnet-relay.arpa NETNORTH, BITNET, EARN: herbie@watdcs, herbie@watdcsu