Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site h-sc1.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!harvard!h-sc1!harmon_c From: harmon_c@h-sc1.UUCP (david harmon) Newsgroups: net.games.hack Subject: hackhints/tactics/tricks Message-ID: <213@h-sc1.UUCP> Date: Fri, 15-Mar-85 13:37:36 EST Article-I.D.: h-sc1.213 Posted: Fri Mar 15 13:37:36 1985 Date-Received: Sun, 17-Mar-85 21:33:14 EST Distribution: net Organization: Harvard Univ. Science Center Lines: 43 From uucp Thu Mar 14 19:12:36 1985 Status: R >From harmon_c Thu Mar 14 18:48:16 1985 remote from h-sc4 To: harmon_c@h-sc1 Subject: tricks A compilation of useful tricks, tactics, and hints not assosiated with any item or place in particular. Elbereth: If you E)ngrave Elbereth with your bare hands (-), it acts As a sort of sign of peace. Most monsters are then unable to attack you as long as you do not move off the square or fight a monster next to you. You can throw or zap, however, and the monsters still cannot attack. The only monsters who are unaffected are the nymph ,because she isn't really *attacking* you, and other humans, because if they are after you, it is because the law is on their side. Other than movement or hand-to-hand fighting, you can do anything on an Elbereth, such as quaffing potions, reading scrolls, etc. Note that if you step off the square, or violate it by fighting, the letters are disturbed and the inscription is no good anymore. However, you can write it again on the next turn, even on the same square. If you teleport off the square, you are no longer protected, but if you find it again, it will be undisturbed and potent. Dragons can flame through Elbereth. Orcrist: If your weapon in hand is named Orcrist, it gets a hefty bonus on damage (rumored to be +10) against orcs. Fun.. Points: You get points for gold, gems (if you leave the dungeon with them), and the amulet. (The first amulet is worth 5000, each successive (genuine) amulet doubles your score.) You also seem to get points for the following things: levels descended to (so dungeon-diving may help), , and magic items identified or possibly just tried out (or possibly just accumulated). And also, experience points, seemingly 4-for-1. Also, mapping out rooms, and possibly discovering secret doors. Luck: This is an internal variable which can make life in the dungeon much easier or much harder. Little is known about it, but it probable affects your chances of finding secret doors, waking up monsters, saving vs. magic, and posiibly hitting and being hit by monsters. Giving gems to a unicorn is known to increase your luck, and killing shopkeepers (possibly dogs and nurses as well) is known to decrease it. There is also a very small chance to decrease it slightly by killing defenseless (blinded) monsters.