Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site uwmacc.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!whuxl!whuxlm!harpo!decvax!genrad!panda!talcott!harvard!seismo!uwvax!uwmacc!myers From: myers@uwmacc.UUCP (Jeff Myers) Newsgroups: net.games.hack Subject: yet another suggestion... Message-ID: <809@uwmacc.UUCP> Date: Mon, 18-Mar-85 14:35:03 EST Article-I.D.: uwmacc.809 Posted: Mon Mar 18 14:35:03 1985 Date-Received: Wed, 20-Mar-85 06:33:19 EST Distribution: net Organization: UWisconsin-Madison Academic Comp Center Lines: 12 It's my view that it is unreasonable to set yourself up for a good game by killing a tourist off on level 2 in an effort to get a strong character with a camera in a later game. It's also a little bizarre to meet your own ghost. The way I'd like to see this alleviated is for ghosts to carry random treasure that they've picked up in their ethereal wanderings. Alternatively ghosts of the same userid as the person playing currently should be disallowed. The problem here is that there might not be many people actually playing hack on some machines. Comments? jeff m