Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site wjvax.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!whuxl!whuxlm!harpo!decvax!decwrl!sun!qubix!wjvax!ron From: ron@wjvax.UUCP (Ron Christian) Newsgroups: net.games.hack Subject: "cheating" at hack Message-ID: <386@wjvax.UUCP> Date: Wed, 20-Mar-85 14:05:43 EST Article-I.D.: wjvax.386 Posted: Wed Mar 20 14:05:43 1985 Date-Received: Sat, 23-Mar-85 03:33:51 EST Organization: Watkins Johnson, San Jose, Calif. Lines: 32 This is in response to the guy who commits suicide on level 2 as a tourist and kills his ghost as a caveman. Not a bad ploy. For awhile I was restarting games as a tourist until I got enough tins of spinich to raise my strength to 18. Almost as good as your method. The other thing is to keep restarting the game as wizard until you get a wand of polymorph, then polymorph your dog into an umber hulk. This is a wonderful ploy, as the big U will take on anything, even shopkeepers, and never loses. This is NOT cheating, as it uses nothing you couldn't normally do in the game. But.... It does make the game a little boring. My latest stratagy is to take a 'losing situation', that is, circumstances that my peers think couldn't win, and turn them into good scores. My current effort is to nurse the speliologist (without that stupid refrigerator) to victory. It's not easy. BTW, something that's making the game much easier for us experianced hackers is the volume of inexperianced players here. By the time you get to level 20 you've killed maybe 3 or 4 ghosts, and have just about as much heavy magic as you can carry. Who needs to rig the game with such a bountiful supply of deceased adventurers? Anyway, there's more than one way to play the game. -- Ron Christian (Watkins-Johnson Co. San Jose, Calif.) {pesnta,twg,ios,qubix,turtlevax,tymix,vecpyr,isi,idx}!wjvax!ron "...so I did a 'fmt trip.report > trip.report' and..."