Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site watdcsu.UUCP Path: utzoo!watmath!watdcsu!herbie From: herbie@watdcsu.UUCP (Herb Chong [DCS]) Newsgroups: net.games.rogue Subject: Re: Are there multi player rogue games? Message-ID: <1142@watdcsu.UUCP> Date: Wed, 20-Mar-85 09:50:19 EST Article-I.D.: watdcsu.1142 Posted: Wed Mar 20 09:50:19 1985 Date-Received: Thu, 21-Mar-85 01:59:28 EST References: <49@cadtec.UUCP> Reply-To: herbie@watdcsu.UUCP (Herb Chong [DCS]) Distribution: na Organization: U of Waterloo Lines: 34 Summary: In article <49@cadtec.UUCP> cate3@cadtec.UUCP (Henry Cate III) writes: > > Are there multi player rogue programs? We have several >people here who really like rogue. How would the scoring be >handled? Would there be one central process with the description >of the dungeon, then each player would query it as the game >progressed? Would they be able to fight each other? >----- > > Henry III UUCP: {nsc,csi}!cadtec!cate3 if there were, you would need an awfully co-operative system administrator. rogue (esp. the more complex versions) takes a lot of CPU because curses may do optimal cursor motion, but it bites the big one for speed unless you are doing very minor changes to the screen. thrown in for good measure would be the overhead of inter-process communication. the game would slow down considerably because you have to handle requests from players more or less in a synchronous manner. for an example, find someone who has sail. if you have 4.2bsd, sockets remove the need for a file interlocking scheme, but it then causes just about as much overhead in system calls. in summary, until you are willing to develop it, and you find a way to allow multiple communications with less overhead, you'll just have to wait until someone does it for the PC. i have one game anyway for the PC called Zyll that is a two person adventure game. Herb Chong... I'm user-friendly -- I don't byte, I nybble.... UUCP: {decvax|utzoo|ihnp4|allegra|clyde}!watmath!water!watdcsu!herbie CSNET: herbie%watdcsu@waterloo.csnet ARPA: herbie%watdcsu%waterloo.csnet@csnet-relay.arpa NETNORTH, BITNET, EARN: herbie@watdcs, herbie@watdcsu