Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site bu-cs.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!mcnc!decvax!genrad!mit-eddie!godot!harvard!bu-cs!root From: root@bu-cs.UUCP (Barry Shein) Newsgroups: net.games.rogue Subject: Re: Are there multi player rogue games? Message-ID: <294@bu-cs.UUCP> Date: Thu, 21-Mar-85 20:37:27 EST Article-I.D.: bu-cs.294 Posted: Thu Mar 21 20:37:27 1985 Date-Received: Sun, 24-Mar-85 04:46:06 EST References: <49@cadtec.UUCP>, <1142@watdcsu.UUCP> Organization: Boston Univ Comp. Sci. Lines: 18 Aw c'mon Herb, there aren't any multi-player rogue games cuz there aren't enough cycles in the world to support one???? Seriously, ya almost had me crying. We have quite a good multi-user trek game running on our IBM3081 here at BU, yeah, use is discouraged when there are 300 logins on the system but off-hours...hey, a cycle unused is a cycle lost forever. Besides, what about all those standalone UNIX boxes? Or do you have a way of saving the unused cycles on those and using them later? A multi-user rogue would make an excellent, very challenging, applied network project for an upper-class undergraduate. (But don't give Herb a copy) -Barry Shein, Boston University :-)